Projection
mapping
Facades, sculptures, stage volumes. Surveying, warping, blending and show control from tech scout to final cue.
Studio
A design studio building light, volume and motion. 3D, projection mapping, motion design and mixed-media installations for stages, spaces and screens.
Facades, sculptures, stage volumes. Surveying, warping, blending and show control from tech scout to final cue.
Procedural geometry, simulation and engine-rendered worlds that respond to sound, sensors and audience.
Titles, identities in motion, product films and screen content built to survive very large formats.
Light, mirror, haze, print and physical build combined into rooms people walk through and remember.
42 shows
11 cities
1 void
We take a space, measure it, and fill it with light until it stops behaving like a space. Every project runs the same four blocks.
Site scan, LiDAR or photogrammetry, projector study, sightlines and power.
Narrative, storyboard, look frames and a sound-first timeline you can approve.
3D, simulation, real-time systems, physical fabrication and content passes.
On-site alignment, cueing, redundancy, operator training and run-of-show.
Ongoing studio R&D: dispersive glass architecture grown from procedural rules, rendered until the structure stops behaving like geometry and starts behaving like light.

Broadcast identity and title package for a national sports strand — chromed Arabic lettering, glass ribbon architecture and a full virtual studio built for on-air rebranding.


A light-only ident: the mark is never lit directly, only revealed by beams raking across it. Pure caustics and volumetrics, no material colour.


Product film for an automated additive-manufacturing line. Machine CAD rebuilt as a thermal x-ray so the process reads through the housing, cut against plant footage.

Real-time exploration of the same line stripped to line work — edge-only geometry, mirrored builds and glass passes used as screen content and stage loops.


Large-format mapping across the citadel wall. The mesh was surveyed from photogrammetry, then dressed with radial fan geometry that grows out of the ramparts themselves.
Photogrammetry survey of the full rampart, a projector study across three positions, and a content build that treats the wall's brickwork as the only texture in the show. Run live over two nights.
Scanned Assyrian reliefs recoloured into a hard neon palette and mirrored across a three-projector blend — heritage material treated as raw mapping content.
